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 1 
 on: Today at 06:58:28 PM 
Started by Commercial7 - Last post by Egor
It looks like part of Lucky1's SNG profile? that used to be pretty popular and is a good one to revive, I think

The key to all tournaments is stack management and choosing the right spot to gamble in.

 2 
 on: Today at 12:42:34 PM 
Started by Commercial7 - Last post by Commercial7
You have helped more than you know, I love this community Egor.

Is there a Golden Rule that i can take away with me that will cause a paradigm-shift on my Poker Bot thinking?

If you could go back and teach your beginner self a lesson you know now, what would it be?

I will pass a blessing on to someone for your troubles, Chaos Theory working to the good ;)

 3 
 on: Today at 06:55:10 AM 
Started by saranyu.s - Last post by saranyu.s
Hi all Guy,
 
I test run and try to optimized it. The result look like positive and more gain profitable result for me last month.

So, I do not know how can i enclose result picture.  

If you interesting it please contract to me.      easylifebybussiness@gmail.com

I will send all result to all of you.



Thank you,
THPoker14

 4 
 on: July 01, 2020, 11:49:48 PM 
Started by Commercial7 - Last post by Egor
If it loads in the bot, it loads. I don't have time to read it and try to understand it's strategy, though.

 5 
 on: July 01, 2020, 11:17:25 PM 
Started by Commercial7 - Last post by Commercial7


Found this code from 2011, will it still work, if not why, what can i do to fix the code so as to align violin with the authors original intentions  thanks





MaxSessionHands = 10000
MaxSessionTime = 10000
MaxStackSize = 10000
BathroomBreakAfter = 999
BathroomBreakTime = 1
SitOutWhenOpponentsAreLessThan = 1
MakePotSizedPreFlopRaisesWhen = 7
FoldToPre-FlopRaisesForAQAJsKQ = OFF
FoldPost-FlopBelowTopPairToAnyBetOrRaise = OFF
FoldToPost-FlopRaisesWithUnpairedBoardsFor = 1
FoldToPost-FlopRaisesWithPairedBoardsFor = 3
NeverBetTurnOrRiverWithHandBelow = 2
NeverBetFlopWithHandBelowMiddlePairWhen = 4
NeverBetFlopWithHandBelowMiddlePairStackSize = 4
NeverCallPairedBoardsWithHandBelow = 4
NeverCallFlushPossibleBoardsWithHandBelow = 3
FoldToPre-FlopRaiseWith55Or66When = 3
FoldToPre-FlopRaiseWith77Or88When = 3
FoldToPre-FlopRaiseWith99OrTTWhen = 2
FoldToPre-FlopRaiseWithJJOrQQWhen = 2
FoldToPre-FlopRaiseWithAKWhen = 3
FoldToPre-FlopRaiseWithAQsWhen = 3
FoldToPre-FlopRaiseWithAKsWhen = 3
FoldToPre-FlopRaiseWithKQsWhen = 3
SuperTightPlay = OFF
SemiSuperTightPlay = OFF
NoLimp = 15
AggressivePreFlop = 6
AggressivePostFlop = 3
AggressivePreFlopStackSize = 7
AggressivePostFlopStackSize = 25
MiningForSets = 3
PostFlopinBlindsOverride = 3
PreFlopReRaiseOverride = OFF
MinBetOverride = 6
FoldOrGoAllInWhenOpponentsAfterFoldsLessThan = 5
FoldOrGoAllInWhenOpponentsAfterFoldsLessThanStackSize = 1000000
ApplyFoldOrAllInAfter = 0
FoldOrGoAllInWhenOpponentsAtTableLessThan = 5
FoldOrGoAllInWhenOpponentsAtTableLessThanStackSize = 1000000
AlwaysCallWhenOpponentsRaiseIsLessThan = 4
AlwaysCallWhenStackSizeIsLessThanTotalInvested = 70
Verbose = ON
AutoPlay = ON
UserDefinedGameType = 3
AutoRebuyAtUB = OFF
AlwaysAskForTableName = OFF
EnableFoldInTurn = OFF
DefaultBetSizeFlop = 100
DefaultBetSizeTurn = 100
DefaultBetSizeRiver = 100

custom
preflop


// lee nelson play $$$$$ sng strategy ver#2 by lucky1 11-8-2011





//Pre-Flop, Levels 1-3

//When You Have Fewer than 5 Big Blinds
when stacksize < 5 and bigblindsize < 100 and raises = 0 and (hand = A or pairinhand or hand = KT or hand = KJ or hand = KQ or hand = QT or hand = QJ or hand = JT) raisemax force
when stacksize < 5 and bigblindsize < 100 and raises = 1 and (hand = AA or hand = KK or hand = QQ or hand = JJ or hand = TT or hand = 99 or hand = 88 or hand = 77 or hand = 66 or hand = AK or hand = AQ or hand = AJ or hand = AT suited) raisemax force
when stacksize < 5 and bigblindsize < 100 and raises >= 2 and (hand = AA or hand = KK or hand = QQ or hand = JJ or hand = TT or hand = AK) raisemax force

//When You Have Fewer than 10 Big Blinds
when stacksize <= 10 and bigblindsize < 100 and raises = 0 and (hand = AA or hand = KK or hand = QQ or hand = JJ or hand = TT or hand = 99 or hand = 88 or hand = 77 or hand = AK suited or hand = AQ suited or hand = AJ suited or hand = AT suited or hand = A9 suited) raisemax force
when stacksize <= 10 and bigblindsize < 100 and raises = 1 and (hand = AA or hand = KK or hand = QQ or hand = JJ or hand = TT or hand = 99 or hand = 88 or hand = 77 or hand = AK or hand = AQ suited) raisemax force
when stacksize <= 10 and bigblindsize < 100 and raises >= 2 and (hand = AA or hand = KK or hand = QQ or hand = AK) raisemax force

when (hand = AA or hand = KK or hand = QQ) and bigblindsize < 100 and opponentsattable >= 4
 when botslastaction = raise raisemax force
 when stacksize <= 10 raisemax force
 when TotalInvested > 101% StackSize raisemax force
 when in bigblind and raises = 0 and calls >= 1 raisemax force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 12 and stacksize > 10 raise 5 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 14 and stacksize > 10 raise 6 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 16 and stacksize > 10 raise 7 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 18 and stacksize > 10 raise 8 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 20 and stacksize > 10 raise 9 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 22 and stacksize > 10 raise 10 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 24 and stacksize > 10 raise 11 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 26 and stacksize > 10 raise 12 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 28 and stacksize > 10 raise 13 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 30 and stacksize > 10 raise 14 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 32 and stacksize > 10 raise 15 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 34 and stacksize > 10 raise 16 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 36 and stacksize > 10 raise 17 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 38 and stacksize > 10 raise 18 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 40 and stacksize > 10 raise 19 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 42 and stacksize > 10 raise 20 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 44 and stacksize > 10 raise 21 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 46 and stacksize > 10 raise 22 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 48 and stacksize > 10 raise 23 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 50 and stacksize > 10 raise 24 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 52 and stacksize > 10 raise 25 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 54 and stacksize > 10 raise 26 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 56 and stacksize > 10 raise 27 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 58 and stacksize > 10 raise 28 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 60 and stacksize > 10 raise 29 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 62 and stacksize > 10 raise 30 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 64 and stacksize > 10 raise 31 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 66 and stacksize > 10 raise 32 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 68 and stacksize > 10 raise 33 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 70 and stacksize > 10 raise 34 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 72 and stacksize > 10 raise 35 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 74 and stacksize > 10 raise 36 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 76 and stacksize > 10 raise 36 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 78 and stacksize > 10 raise 38 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 80 and stacksize > 10 raise 39 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 82 and stacksize > 10 raise 40 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 84 and stacksize > 10 raise 41 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 86 and stacksize > 10 raise 42 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 88 and stacksize > 10 raise 43 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 90 and stacksize > 10 raise 44 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 92 and stacksize > 10 raise 45 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 94 and stacksize > 10 raise 46 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 96 and stacksize > 10 raise 47 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 98 and stacksize > 10 raise 48 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 100 and stacksize > 10 raise 50 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 102 and stacksize > 10 raise 51 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 104 and stacksize > 10 raise 52 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 106 and stacksize > 10 raise 53 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 108 and stacksize > 10 raise 54 force
 when stilltoact >= 1 and raises = 0 and calls >= 0 and stacksize <= 110 and stacksize > 10 raise 55 force
 when raises >= 1 raisemax force
 when others raisepot force

when hand = JJ and bigblindsize < 100 and opponentsattable >= 4
 when stilltoact >= 0 and raises = 0 and calls >= 0 raisemax force

when hand = TT and bigblindsize < 100 and opponentsattable >= 4
 when stilltoact >= 0 and raises = 0 and calls >= 0 raisemax force

when hand = AK suited and bigblindsize < 100 and opponentsattable >= 4
 when stilltoact >= 0 and raises = 0 and calls >= 0 raisemax force

when hand = AK and (not hand = AK suited) and bigblindsize < 100 and opponentsattable >= 4
 when in bigblind and raises = 0 and calls >= 1 raisemax force



//Pre-Flop, Level 4 and Higher (5 or more Players Remaining)

// no limpers or raisers and More than 10BB
// From the small blind or button
when (pairinhand or hand = A8 or hand = A9 or hand = AT or hand = AJ or hand = AQ or hand = AK or hand = K9 or hand = KT or hand = KJ or hand = KQ) and bigblindsize >= 100 and opponentsattable >= 4
when (in smallblind or in button) and stacksize > 10 and raises = 0 and calls = 0 raisemax force

// From any other position
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ suited or hand = AT suited or hand = KQ suited) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 3 and stacksize > 10 and raises = 0 and calls = 0 raisemax force

// one or more limpers
// From all positions
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ suited or hand = AT suited or hand = KQ suited) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize > 10 and raises = 0 and calls >= 1 raisemax force

// one raiser
// From all positions
when (hand = AA or hand = KK or hand = QQ or hand = AK) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize > 10 and raises = 1 raisemax force 

// Two or more raisers
// From all positions
when (hand = AA or hand = KK or hand = QQ) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize > 10 and raises >= 2 raisemax force


// no limpers or raisers and 10BB to 5BB
// From the small blind or button
when (pairinhand or hand = A8 or hand = A9 or hand = AT or hand = AJ or hand = AQ or hand = AK or hand = K9 or hand = KT or hand = KJ or hand = KQ) and bigblindsize >= 100 and opponentsattable >= 4
when (in smallblind or in button) and stacksize <= 10 and stacksize >= 5 and raises = 0 and calls = 0 raisemax force

// From any other position
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ suited or hand = AT suited or hand = A9 suited or hand = KQ suited or hand = KJ suited or hand = KT suited) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 3 and stacksize <= 10 and stacksize >= 5 and raises = 0 and calls = 0 raisemax force

// one or more limpers
// From all positions
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ suited or hand = AT suited or hand = A9 suited or hand = KQ suited or hand = KJ suited or hand = KT suited) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize <= 10 and stacksize >= 5 and raises = 0 and calls >= 1 raisemax force

// one raiser
// From all positions
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ suited) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize <= 10 and stacksize >= 5 and raises = 1 raisemax force

// Two or more raisers
// From all positions
when (hand = AA or hand = KK or hand = QQ or hand = AK) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize <= 10 and stacksize >= 5 and raises >= 2 raisemax force

// no limpers or raisers and less than 5BB
// From the small blind or button
when (pairinhand or hand = A or hand = K9 or hand = KT or hand = KJ or hand = KQ or hand = Q9 or hand = QT or hand = QJ or hand = J9 or hand = JT or hand = T9) and bigblindsize >= 100 and opponentsattable >= 4
when (in smallblind or in button) and stacksize < 5 and raises = 0 and calls = 0 raisemax force

// From any other position
when (pairinhand or hand = A or hand = KT or hand = KJ or hand = KQ or hand = QT or hand = QJ or hand = JT) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 3 and stacksize < 5 and raises = 0 and calls = 0 raisemax force

// one or more limpers
// From all positions
when (pairinhand or hand = A or hand = KT or hand = KJ or hand = KQ or hand = QT or hand = QJ or hand = JT) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize < 5 and raises = 0 and calls >= 1 raisemax force

// one raiser
// From all positions
when (hand = 66 or hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ or hand = AT suited) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize < 5 and raises = 1 raisemax force

// Two or more raisers
// From all positions
when (hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK) and bigblindsize >= 100 and opponentsattable >= 4
when stilltoact >= 0 and stacksize < 5 and raises >= 2 raisemax force


// Pre-Flop, 3 or 4 Players Remaining (bubble @ ITM)

// no limpers or raisers and any stacksize
when (pairinhand or hand = A or hand = K5 or hand = K6 or hand = K7 or hand = K8 or hand = K9 or hand = KT or hand = KJ or hand = KQ or hand = Q5 or hand = Q6 or hand = Q7 or hand = Q8 or hand = Q9 or hand = QT or hand = QJ or hand = J5 or hand = J6 or hand = J7 or hand = J8 or hand = J9 or hand = JT or hand = T5 or hand = T6 or hand = T7 or hand = T8 or hand = T9 or hand = 96 or hand = 97 or hand = 98 or hand = 87) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and raises = 0 and calls = 0 raisemax force

// one more limpers and More than 10BB
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ suited or hand = AT suited or hand = KQ suited) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize > 10 and raises = 0 and calls >= 1 raisemax force

// one or more limpers and 10BB to 5BB
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ suited or hand = AT suited  or hand = A9 suited or hand = KQ suited) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize <= 10 and stacksize >= 5 and raises = 0 and calls >= 1 raisemax force

// one or more limpers and less than 5BB
when (pairinhand or hand = A or hand = KT or hand = KJ or hand = KQ or hand = QJ or hand = QT or hand = JT)  and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize < 5 and raises = 0 and calls >= 1 raisemax force


// one raiser
// More than 10BB
when (hand = AA or hand = KK or hand = QQ or hand = AK) and (opponentsattable = 2 or opponentsattable = 3)
 when stilltoact >= 0 and stacksize > 10 and raises = 1 raisemax force

// 10BB to 5BB
when (hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ suited) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize <= 10 and stacksize >= 5 and raises = 1 raisemax force

// Less than 5BB
when (hand = 66 or hand = 77 or hand = 88 or hand = 99 or hand = TT or hand = JJ or hand = QQ or hand = KK or hand = AA or hand = AK or hand = AQ or hand = AJ or hand = AT suited) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize < 5 and raises = 1 raisemax force


// Two or more raisers
// More than 10BB
when (hand = AA or hand = KK or hand = QQ) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize > 10 and raises >= 2 raisemax force

// More than 10BB
when (hand = AA or hand = KK or hand = QQ or hand = AK) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize <= 10 and stacksize >= 5 and raises >= 2 raisemax force

// Less than 5BB
when (hand = AA or hand = KK or hand = QQ or hand = JJ or hand = TT or hand = AK) and (opponentsattable = 2 or opponentsattable = 3)
when stilltoact >= 0 and stacksize < 5 and raises >= 2 raisemax force


//Heads-Up
when opponentsattable = 1
 when maxopponentstacksize <= 4 and Opponentisallin call force
 when stacksize <= 4 and raises = 0 raisemax force
 when in smallblind and not (hand = 82 or hand = 72 or hand = 73 or hand = 62 or hand = 63 or hand = 52 or hand = 53 or hand = 43 or hand = 32) raisemax force  // added folding the bottom 10% of hands to strategy (instead of all in with atc)
 when in bigblind and raises = 0 and not (hand = 82 or hand = 72 or hand = 73 or hand = 62 or hand = 63 or hand = 52 or hand = 53 or hand = 43 or hand = 32) raisemax force  // added folding the bottom 10% of hands to strategy
 when in bigblind and Opponentisallin and (pairinhand or hand = AK or hand = AQ or hand = AJ or hand = AT or hand = A9 or hand = KQ or hand = KJ or hand = KT or hand = QJ or hand = QT or hand = JT) call force
 when in bigblind and raises = 1 and (not Opponentisallin) and (pairinhand or hand = AK or hand = AQ or hand = AJ or hand = AT or hand = A9 or hand = KQ or hand = KJ or hand = KT or hand = QJ or hand = QT or hand = JT) raisemax force


when others
when others fold force




flop




//Post-Flop, Levels 1-3
when hand = AA or hand = KK or hand = QQ and bigblindsize < 190 raisemax force   //  AA, KK, or QQ as pocket pair All-in
when HaveTwoPair and (not pairinhand) and bigblindsize < 100 raisemax force   //  2 pair (each card matches a card on board) All-in
when (havetrips or haveset) and bigblindsize < 100 raisemax force  //  Trips or set All-in
when (haveFullhouse or haveflush or havestraight) and bigblindsize < 100 bet 290% force  //  Full house, flush, or straight Bet half your chips now and half on the turn
when (haveStraightflush or havequads) and botslastaction = none and bigblindsize < 100 call force  //  Check and raise to half your chips. Bet the other half on the turn. If the flop is checked through, bet half on the turn and half on the river
when (haveStraightflush or havequads) and botslastaction = call and bigblindsize < 100 raise 290% force
when not (haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or haveStraightflush or havequads) and bigblindsize < 100 fold force  //  Anything else Check and fold

//Post-Flop, Level 4 and Higher
when havetoppair and (not havebestkicker) and opponents <= 2 and bigblindsize >= 100 raisemax force  // Top pair, less than top kicker and 2 or less opponents All-in
when havetoppair and (not havebestkicker) and opponents >= 3 and bigblindsize >= 100 fold force  // check fold with 3+ Opponents
when (havetoppair and HaveBestKicker) or (haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or  haveStraightflush or havequads) and bigblindsize >= 100 raisemax force  // Top pair, top kicker, or better
when HaveTwoPair and (not pairinhand) and bigblindsize >= 100 raisemax force
when (havetrips or haveset) and bigblindsize >= 100 raisemax force
when (haveFullhouse or haveflush or havestraight) and bigblindsize >= 100 raisemax force
when (haveStraightflush or havequads) and bigblindsize >= 100 raisemax force
when not (havetoppair or haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or haveStraightflush or havequads) and bigblindsize < 100 fold force  //  Anything else Check and fold
 

Turn


//Post-Flop, Levels 1-3
when hand = AA or hand = KK or hand = QQ and bigblindsize < 190 raisemax force   //  AA, KK, or QQ as pocket pair All-in
when HaveTwoPair and (not pairinhand) and bigblindsize < 100 raisemax force   //  2 pair (each card matches a card on board) All-in
when (havetrips or haveset) and bigblindsize < 100 raisemax force  //  Trips or set All-in
when (haveFullhouse or haveflush or havestraight) and bigblindsize < 100 raisemax force  //  Full house, flush, or straight Bet half your chips now and half on the turn
when (haveStraightflush or havequads) and botslastaction = none and bigblindsize < 100 call force  //  Check and raise to half your chips. Bet the other half on the turn. If the flop is checked through, bet half on the turn and half on the river
when (haveStraightflush or havequads) and botslastaction = call and bigblindsize < 100 raise 290% force
when not (haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or haveStraightflush or havequads) and bigblindsize < 100 fold force  //  Anything else Check and fold

//Post-Flop, Level 4 and Higher
when havetoppair and (not havebestkicker) and opponents <= 2 and bigblindsize >= 100 raisemax force  // Top pair, less than top kicker and 2 or less opponents All-in
when havetoppair and (not havebestkicker) and opponents >= 3 and bigblindsize >= 100 fold force  // check fold with 3+ Opponents
when (havetoppair and HaveBestKicker) or (haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or  haveStraightflush or havequads) and bigblindsize >= 100 raisemax force  // Top pair, top kicker, or better
when HaveTwoPair and (not pairinhand) and bigblindsize >= 100 raisemax force
when (havetrips or haveset) and bigblindsize >= 100 raisemax force
when (haveFullhouse or haveflush or havestraight) and bigblindsize >= 100 raisemax force
when (haveStraightflush or havequads) and bigblindsize >= 100 raisemax force
when not (havetoppair or haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or haveStraightflush or havequads) and bigblindsize < 100 fold force  //  Anything else Check and fold
 

river


//Post-Flop, Levels 1-3
when hand = AA or hand = KK or hand = QQ and bigblindsize < 190 raisemax force   //  AA, KK, or QQ as pocket pair All-in
when HaveTwoPair and (not pairinhand) and bigblindsize < 100 raisemax force   //  2 pair (each card matches a card on board) All-in
when (havetrips or haveset) and bigblindsize < 100 raisemax force  //  Trips or set All-in
when (haveFullhouse or haveflush or havestraight) and bigblindsize < 100 raisemax force  //  Full house, flush, or straight Bet half your chips now and half on the turn
when (haveStraightflush or havequads) raisemax force
when not (haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or haveStraightflush or havequads) and bigblindsize < 100 fold force  //  Anything else Check and fold

//Post-Flop, Level 4 and Higher
when havetoppair and (not havebestkicker) and opponents <= 2 and bigblindsize >= 100 raisemax force  // Top pair, less than top kicker and 2 or less opponents All-in
when havetoppair and (not havebestkicker) and opponents >= 3 and bigblindsize >= 100 fold force  // check fold with 3+ Opponents
when (havetoppair and HaveBestKicker) or (haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or  haveStraightflush or havequads) and bigblindsize >= 100 raisemax force  // Top pair, top kicker, or better
when HaveTwoPair and (not pairinhand) and bigblindsize >= 100 raisemax force
when (havetrips or haveset) and bigblindsize >= 100 raisemax force
when (haveFullhouse or haveflush or havestraight) and bigblindsize >= 100 raisemax force
when (haveStraightflush or havequads) and bigblindsize >= 100 raisemax force
when not (havetoppair or haveTwoPair or havetrips or haveset or haveFullhouse or haveflush or havestraight or haveStraightflush or havequads) and bigblindsize < 100 fold force  //  Anything else Check and fold
 

 6 
 on: July 01, 2020, 06:47:19 PM 
Started by Egor - Last post by eddieg7
THANK YOU thumbsup

 7 
 on: July 01, 2020, 06:39:08 PM 
Started by Egor - Last post by Egor
That all depends. If I was seriously grinding I would just play it all day for 10-12 hours and maybe change tables a couple times.

 8 
 on: July 01, 2020, 02:48:48 PM 
Started by Egor - Last post by eddieg7
Egor how many hands would you run on the above bot 6 pack profile or time? Or would you stop at a certain profit on micro
€0.01/€0.02 thank you

 9 
 on: July 01, 2020, 08:07:57 AM 
Started by Egor - Last post by Egor
Version 19 posted (and will come with the next Holdem Bot version) at:

https://bonusbots.com/6pack.txt

Change log

Preflop: No more calling with premium hands AA-JJ, AK, AQs with 0 raises and callers (always open-raising now, 2-4 BBs usually)

Flop: with AK on a missed flop facing a bet or raise with an amounttocall < 41% potsize and a safe board containing a 6 or below, calling now for value.

 10 
 on: July 01, 2020, 01:34:35 AM 
Started by tonicfan - Last post by Egor
I guess there is no bad press, but I thought he could have given it a better write-up after winning an MTT with the bot, sheesh.


 Undecided  rules explosion

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